Conquest - First Blood Skirmish Game
“Conquest: First Blood” is a fast-paced Wargame of thrilling Skirmish battles, set in the world of Conquest and designed to provide to the players the opportunity to experience a different type of Conquest combat – but still play a Conquest battle.
After all, an entire war can be decided in a single skirmish…
First Blood was created with both veteran Conquest players and people new to the hobby in mind. It utilizes the same resources as Conquest: The Last Argument of Kings, simulating many of Conquest’s basic rules and characteristics, while retaining its own, distinct character and feel as a stand-alone game. Some of Conquest: First Blood’s key elements include:
- Rules and mechanics that are born from Conquest (i.e. 1 is a success and 6 a failure, the turn has the same structure, players activate one regiment at a time and perform actions).
- Plays with a far smaller Model count (depending on army size, they could start playing with 1 hero and 2 regiments)
- The square Stands of The Last Argument of Kings are not used; in First Blood, Models are placed and move much more freely than in “block” movement, making it a pure Skirmish game, despite the relatively increased number of models allowed in it.
- Veteran Conquest players will find that their Regiment and Character models can be fielded in First Blood. On the other hand, a First Blood entire Regiment comprises of the contents of a single box, and you could build multiple smaller First Blood Regiments with a single Conquest expansion, making it ideal for newcomers.
- The play style of First Blood is much faster (faster even than Conquest: The Last Argument of Kings!) mostly due to allowing fewer Models on the field.
- It requires a table smaller than your average Mass Battle game, making it both easier for newcomers and an excellent option for veterans, offering fast and easy-to-setup battles.
- Utilizes Characters in a different way than Conquest – while in the Mass Battle game of Conquest: The Last Argument of Kings Characters are leaders of Regiments, here they are “Units” of their own right and do not join normal Regiments, followed rather by their retinue or fighting on their own. They also provide access to fewer Regiments, so more Characters appear in a small army, playing a far more active and pivotal part on the field.